Is Gamification the Future of Mobile Apps and Interactive TV Production?

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Key takeaways:

  • Tippster Media Production is a Berlin-based startup that operates in the gaming, mobile apps, and TV production industries.
  • They offer real-time social gaming, predicting on current events in sports, business, politics and TV, and have a second screen approach to traditional TV.
  • Their gamification approach holds promise for revolutionising mobile apps and interactive TV production.
  • Tippster is led by founders Maik Hummel and Philipp Csernalabics.

Introduction:

As the world goes increasingly digital, there’s a growing need for companies that can keep up with the demand for interactive, engaging, and real-time content. One such company that is making waves in the industries of gaming, mobile apps, and TV production is Berlin-based startup, Tippster Media Production. At the crux of their operations is a distinct focus on fun, user experience, and bridging the gap between the digital realm and the real world.

Tippster operates a unique platform that allows users to interact with current events across different sectors, from sports to business and politics. They have sports prediction games for both European and American football, with a steady rollout of games for more sports in the pipeline. The idea is not just about the games, it’s about creating an ecosystem where friends can set up play groups, invite others, and immerse themselves in the community.

What Differentials Tippster:

What sets Tippster apart is their revolutionary approach towards traditional TV by integrating live features, stats, and a planner – all designed to boost user experience. They have an up and running app that users can utilise while watching TV, something they call the “second screen world”. This concept allows users to interact with the show they are watching, predict outcomes and score points that can be redeemed for rewards. Thus, with Tippster, TV watching becomes an interactive, gamified experience rather than a passive activity.

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Beyond gamification, Tippster is heavily focused on enhancing community interaction; hence their platform provides a space for viewers to discuss with friends and other like-minded individuals. This community-centric approach combined with the real-time interactivity draws a clear line between Tippster and other startups in the same space.

Conclusion and Outlook:

If Tippster’s innovative approach toward mobile apps and interactive TV production is any indication, the future of these industries looks much more interactive and immersive. By successfully bridging the gap between digital and traditional media through gamification, Tippster is part of the new breed of startups driving changes in how we consume and interact with media.

Ideally positioned at the intersection of technology and entertainment, Tippster has a promising future. For more on this forward-thinking startup, visit their website tippster-app, check out their updates on Twitter, browse their page on Facebook, or connect with them on LinkedIn.


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